Netflix Shuts Down Video Game Studio Boss Fight, Known For ‘Squid Game’ Mobile Title
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The studio behind the mobile video game derived from global smash Squid Game has been shuttered by Netflix.
Boss Fight, which was acquired by Netflix in 2022, was the maker of Squid Game Unleashed. As of early 2025, the mobile title had amassed more than 10 million downloads, making it the company’s fifth most-downloaded game.
A Netflix spokesperson did not return Deadline’s request for comment, but David Rippy, co-founder and CEO of Boss Fight, confirmed the shutdown in a post on LinkedIn.
“Rough news, for sure, but I’m very grateful for the time we had at Netflix,” he wrote. “We worked with some awesome people and made many games that I’m very proud of, including Squid Game Unleased which hit #1 in 26 countries. You’ll see lots of Boss Fighters with similar posts. Please consider them if you have any open roles.”
The move comes nearly four years after Netflix launched its gaming initiative. In an appearance this month at the Bloomberg Screentime event, Netflix Co-CEO Greg Peters was asked to grade the company’s performance thus far in gaming, and he assigned it a B-. Along with the appearance by Peters, the company announced a raft of game titles including Boggle Party, Pictionary: Game Night, Tetris Time Warp and Lego Party, all of which are designed for group play. The company has also added gaming to the streaming service’s main TV interface.
Alain Tascan, who took over last year as Netflix’s president of games, has led a shift away from bigger-budget franchise swings and toward less-expensive casual games based on familiar IP from the streaming platform.
Last April at the Game Developers Conference in San Francisco, Tascan and VP of Games Technology and Portfolio Development Jeet Shroff met with reporters to explain their strategy.
“I know it’s just the beginning, but it’s a journey that we are committed to,” Tascan said. “We are not yet the Netflix of games, but that’s exactly where we are headed.”
Schroff said the company was focusing more on “couchplay,” his word describing the experience of games played on a TV screen.
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